![]() ![]() This provides the flexibility to automatically generate custom file names for the scene, with custom naming options that include the Revision, Scene Name, Active Camera, Current Date, and more. With Name Templates, KeyShot users now have precise control over the file name of the rendered image, animation, KeyShotXR, or Configurator. More information about using Unwrap UV is available here. KeyShot’s Unwrap UV shows a preview of the object, provides options for one-click Quick Unwrap, for simple, shelled objects, or Advanced Unwrap, for defining Seams, Charts, and Direction, with Position Charts to adjust the size, scale, and rotation of the UV map after the object has been unwrapped. Unwrap UV enables KeyShot users to generate UV maps, a 2D representation of a 3D surface, which allows textures or labels to be accurately wrapped on the object’s surface. ![]() Unwrap UV is a KeyShot Pro feature and the latest addition to the new KeyShot 9 Tools Menu. More details and examples of the new capabilities in KeyShot 9 are available at The entire list of features and improvements in KeyShot 9, along with information on how each feature works, is available in the KeyShot 9 What’s New Guide. KeyShot 9.1 Feature Highlights The following highlights the top features in KeyShot 9.1. KeyShot 9 introduces UV Unwrap to create maps to accurately apply textures and labels to objects. KeyShot 9.1 builds on these features with Unwrap UV to aid in the position and application of textures and labels, Name Templates to improve the filename options for render output workflow, and KeyShot Network Rendering with GPU support to scale up the rendering power to make use of all available networked graphics cards. With KeyShot 9, Luxion introduced real-time GPU ray tracing and AI denoise, RealCloth TM technology, and tools to streamline model and material import. This release continues with the focus in KeyShot 9 on flexibility and creative freedom with features that address workflow speed, material control, and render output. Check your settings and prepare your model (tesselation, coloring parts…) for import in KeyShot.Tustin, California, February 10th, 2020 – Luxion, a leading developer of advanced rendering and lighting technology and maker of KeyShot®, the first real-time ray-tracing and global illumination program for 3D rendering and animation, today announced the release of KeyShot 9.1. Step 8: Create an Assembly of your cup and dew geometry. The water droplets should now intersect your glass body very slightly. Step 7: Cut the water droplet spheres with the offset surface that you created in Step 2. This creates a more natural, less synthetic, looking dew on the glass. Step 6: You can also create an additional surface (offset with larger distance from outside glass surface) for droplets with larger radii. Hint: Create several 3D Sketches with randomly located points for different size droplets. Step 5: Use that 3D Sketch to create a pattern of droplets. Start a 3D Sketch and place points randomly on the surface created in Step 3. Step 4: Model the droplets (spheres) with varying radius. This surface will be used to sketch points on, to make patterns of water droplets. Step 3: Offset the outer glass surface, inward with a slightly larger offset. This surface will be used to cut the water droplet bodies later on. Step 2: Offset the outer glass surface, inward with a very small offset distance. A condensation material will be applied to this surface in KeyShot. Step 1: Offset the outer glass surface, outward with a very small offset distance. Make sure that your inner and outer glass surfaces are single faces. ![]() ![]() I opted for a slight intersection of my liquid solid into the glass. Preparation: Model your glass and liquid. The basic idea is to create 3D Sketches that the spheres can be patterned across using a Sketch-driven pattern. If you’re familiar with SolidWorks, the process is very quick and simple, especially if you use water droplets in your models quite often and already have the droplets (spheres) modeled up. ksp file with all the materials and ready for your to render.Ĭreating Water Droplets in SolidWorks to Render in KeyShot Here, he provides the step-by-step, along with the 3D model and the KeyShot. Some were interested to know how he went about creating water droplets in his 3D modeling software of choice, SolidWorks. Dries Vervoort has been posting some of his work with the new physical lights and improved translucent materials in KeyShot 4. ![]()
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